Other moves require a single tap, too: tap a card to use it, tap to switch character, tap the player icon to use their ability and tap the Rising Rush icon to use the super. The inputs are simple: swipe for movement, side flick for a quick dodge, vertical swipe for a dash/backstep, tap the screen for normal attacks, tap and hold for a ki charge and that's about it. You tap the screen to perform attacks and you're able to move about the 3D environment by swiping the screen. But that doesn't mean it won't be a fun, commute-friendly option for fans of the superb Dragon Ball FighterZ - and a decent stab at doing justice to the source material. It turns out Dragon Ball Legends is not a fighting game at all, despite the fact it has some mechanics familiar to the genre. Timing a quick dodge properly gives you the chance to land attacks unopposed. Bandai Namco, the company behind it, even mentioned plans to host tournaments. After all, it features real-time player versus player online fights, teams of three characters you can switch between at will, combos, special moves and over-the-top super attacks. When I first saw Dragon Ball Legends, the new mobile title due out this summer for iOS and Android, pop up during a Google Game Developers Conference talk on how to make money from apps (perhaps a worrying foreshadow), I thought it looked like it could be a decent, surprisingly slick fighting game based on the hugely popular anime.
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